One thing that has been clear in the last decade or so is that the video game industry is just as inventive when it comes to imagining innovative games pushing the boundaries of the medium, as it is to find new ways of monetizing them and enticing players into spending ever more money.
As a matter of fact, we are entering a time where consumer spending habits are changing, and therefore, the standards for monetizing and making money in games are adapting to answer them. This is the first time in more than 20 years that the business model is experiencing such a shift.
Many of these new models borrow from Free-to-play (F2P) – specifically from mobile games – and are becoming more common and prominent on console and PC. We heard a lot about loot boxes at the end of last year, but currently a new form of monetization is taking over: “games as a service”.